Phantom
Medium Undead any alignment
- Armor Class: 11
- Hit Points: 22 (5d8)
- Speed: fly 40 ft. hover True ft. walk 0 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 296
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
12 (+1) |
10 (+0) |
6 (-2) |
12 (+1) |
12 (+1) |
- Skills:
- Damage Immunities: cold, necrotic, poison
- Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60 ft., passive Perception 11
- Languages: any languages it knew in life
Special Abilities
- Incorporeal Movement: The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Weakness: While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Ghostly Grasp: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
- Chilling Moan (Recharge 5-6): The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.
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