Peluda Drake
Large Dragon chaotic neutral
- Armor Class: 15 (natural armor)
- Hit Points: 68 (8d10+24)
- Speed: burrow 20 ft. walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 130
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
16 (+3) |
6 (-2) |
14 (+2) |
10 (+0) |
- Saving Throws: Dex +4, Con +5
- Skills: perception +4, stealth +4
- Senses: darkvision 120 ft., passive Perception 14
- Languages: Draconic
Special Abilities
- Quill Regrowth: The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
- Spiky Hide: A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Tail: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Quill: Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Breath Weapons (Recharge 5-6): The peluda uses one of the following breath weapons:
Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
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