Paper Golem Swarm
Medium Construct unaligned
- Armor Class: 13
- Hit Points: 55 (10d8+10)
- Speed: fly 30 ft. walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 204
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
16 (+3) |
12 (+1) |
3 (-4) |
7 (-2) |
3 (-4) |
- Skills:
- Damage Vulnerabilities: fire
- Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses: darkvision 30 ft., passive perception 8
- Languages: understands the languages of its creator but can't speak
Special Abilities
- False Appearance: While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.
- Immutable Form: The paper golem swarm is immune to any spell or effect that would alter its form.
- Ink Blot (Recharge 4-6): As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
- Magic Weapons: The paper golem's weapon attacks are magical.
- Swarm: The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.
Actions
- Paper Cut: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.
- Whirlwind (Recharge 5-6): The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
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