Pact Drake
Small Dragon lawful neutral
- Armor Class: 14 (natural armor)
- Hit Points: 45 (8d6+24)
- Speed: fly 60 ft. walk 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 130
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
14 (+2) |
17 (+3) |
17 (+3) |
18 (+4) |
20 (+5) |
- Saving Throws: Dex +4, Wis +6
- Skills: insight +8, investigation +5, perception +6
- Damage Immunities: psychic, radiant
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., truesight 60 ft., passive Perception 16
- Languages: all
Special Abilities
- Binding Witness: Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.
- Sense Falsehood: The drake knows if it hears a lie.
- Innate Spellcasting: A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:
At will: detect magic
3/day each: arcane eye, clairvoyance, scrying
Actions
- Multiattack: The pact drake makes two attacks: one with its bite and one with its claw.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Enforced Diplomacy (Recharge 5-6): The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
- Punish Transgressor: The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.
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