Ningyo
Small Aberration neutral evil
- Armor Class: 15
- Hit Points: 77 (14d6+28)
- Speed: fly 60 ft. swim 60 ft. walk 0 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Creature Codex, page 278
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
21 (+5) |
15 (+2) |
14 (+2) |
11 (+0) |
7 (-2) |
- Saving Throws: Str +2, Dex +8, Wis +3
- Skills: deception +1, insight +3, perception +3
- Damage Resistances: acid, cold, fire, necrotic, poison
- Senses: darkvision 120 ft., passive Perception 13
- Languages: Aquan, Common, Deep Speech
Special Abilities
- Aquatic: The ningyo can breathe only underwater and can hold its breath for 1 hour.
- Curse of Ill Fortune: When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Actions
- Multiattack: The ningyo makes four barbed tentacle attacks.
- Barbed Tentacle: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Reactions
- Share Pain: When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
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