Mytholabe
Large Construct unaligned
- Armor Class: 18 (natural armor)
- Hit Points: 152 (16d10+64)
- Speed: fly 30 ft. hover True ft. walk 0 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Creature Codex, page 271
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
13 (+1) |
18 (+4) |
6 (-2) |
16 (+3) |
1 (-5) |
- Skills:
- Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from magical attacks
- Damage Resistances: acid, cold, fire, radiant, thunder
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses: passive Perception 13
- Languages: understands all but can't speak
Special Abilities
- Immutable Form: The mytholabe is immune to any spell or effect that would alter its form.
- Magic Resistance: The mytholabe has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The mytholabe's weapon attacks are magical.
- Melodious Recharge: Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.
- Spanner in the Works: When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.
- Sentient Transformation: If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.
- Unbearable Scraping: When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.
- Innate Spellcasting (1/Day): The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.
Actions
- Multiattack: The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.
- Heroic Jab: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
- Purifying Resonance (Recharge 5-6): The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.
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