Mold Zombie
Medium Undead chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 75 (10d8+30)
- Speed: walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 394
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
8 (-1) |
16 (+3) |
3 (-4) |
6 (-2) |
5 (-3) |
- Saving Throws: Str +5, Wis +0
- Skills:
- Damage Immunities: necrotic, poison
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 8
- Languages: -
Special Abilities
- Spore Death: When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
- Undead Fortitude: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
- Multiattack: The zombie makes two slam attacks.
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
- Plague Breath (Recharge 6): The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
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