Manastorm Golem
Medium Construct unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 90 (12d10+24)
- Speed: fly 60 ft. walk 60 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Creature Codex, page 203
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
14 (+2) |
16 (+3) |
8 (-1) |
1 (-5) |
- Skills:
- Damage Immunities: acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
- Damage Resistances: bludgeoning, piercing, and slashing from magical weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: truesight 120 ft., passive Perception 9
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Amorphous: The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
- Limited Mutability: Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
- Mystic Messages: The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.
Actions
- Multiattack: The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
- Force Bolt: Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.
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