Living Star
Huge Celestial any alignment
- Armor Class: 19 (natural armor)
- Hit Points: 207 (18d12+90)
- Speed: fly 60 ft. walk 0 ft.
- Challenge Rating: 19 (22,000 XP)
- Source: Creature Codex, page 256
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
22 (+6) |
21 (+5) |
21 (+5) |
19 (+4) |
22 (+6) |
- Saving Throws: Dex +12, Con +11, Wis +10
- Skills: acrobatics +12, insight +10, perception +10, persuasion +12
- Damage Immunities: necrotic, poison, radiant
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, frightened, poisoned, stunned
- Senses: truesight 120 ft., passive Perception 20
- Languages: Celestial, Common
Special Abilities
- Magic Resistance: The living star has advantage on saving throws against spells and other magical effects.
- Resize: As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
- Starshine: A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.
- Supernova: When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
Actions
- Multiattack: The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
- Starflare: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
- Silvered Ray: Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
Licensing – Markdown Format