Living Shade
Medium Fey neutral
- Armor Class: 12
- Hit Points: 18 (4d8)
- Speed: walk 40 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Creature Codex, page 255
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
10 (+0) |
9 (-1) |
10 (+0) |
12 (+1) |
- Skills: stealth +6
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic, poison
- Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands Common but can't speak
Special Abilities
- Amorphous: The living shade can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth: While in dim light or darkness, the living shade can take the Hide action as a bonus action.
- Sunlight Sensitivity: While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Shadow Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.
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