Light Dragon Wyrmling
Medium Dragon neutral good
- Armor Class: 13 (natural armor)
- Hit Points: 39 (6d8+12)
- Speed: fly 60 ft. walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Creature Codex, page 113
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
15 (+2) |
12 (+1) |
14 (+2) |
13 (+1) |
- Saving Throws: Dex +2, Con +4, Wis +4, Cha +1
- Skills: perception +4
- Damage Immunities: radiant
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: blinded
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages: Draconic
Special Abilities
- Illumination: The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Incorporeal Movement: The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Breath Weapon (Recharge 5-6): The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.
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