Leonino
Tiny Beast unaligned
- Armor Class: 13
- Hit Points: 13 (3d4+6)
- Speed: fly 40 ft. walk 30 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: Creature Codex, page 250
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
14 (+2) |
8 (-1) |
8 (-1) |
12 (+1) |
- Saving Throws: Dex +5, Wis +1
- Skills: perception +1, persuasion +3, stealth +5
- Senses: darkvision 30 ft., passive Perception 11
- Languages: Elvish
Special Abilities
- Flyby: The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Evasion: If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Silent Wings: The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.
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