Lamassu
Large Celestial lawful good
- Armor Class: 17 (natural armor)
- Hit Points: 147 (14d10+70)
- Speed: fly 60 ft. walk 30 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Creature Codex, page 247
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
20 (+5) |
17 (+3) |
18 (+4) |
16 (+3) |
- Saving Throws: Dex +6, Con +9, Wis +8, Cha +7
- Skills: arcana +7, history +7, insight +8, perception +8
- Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened
- Senses: truesight 60 ft., passive Perception 18
- Languages: all, telepathy 120 ft.
Special Abilities
- Magic Resistance: The lamassu has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The lamassu's weapon attacks are magical.
- Pounce: If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
- Innate Spellcasting: The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
1/day each: banishment, flame strike, glyph of warding
Actions
- Multiattack: The lamassu makes two attacks with its claws.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
- Healing Touch (3/Day): The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.
Legendary Actions
- Detect: The lamassu makes a Wisdom (Perception) check.
- Claw Attack: The lamassu makes one claw attack.
- Wing Attack (Costs 2 Actions): The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.
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