Külmking

Large Undead chaotic evil

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 12 (+1) 18 (+4) 17 (+3)

Special Abilities

On a failed save, a creature suffers from terrible and violent thoughts and tendencies. Over the course of 2d4 days, its alignment shifts to chaotic evil. A creature that dies during this time, or after this shift is complete, rises 24 hours later as a külmking. The corruption can be reversed by a remove curse spell or similar magic used before the creature's death.

On a success, a creature is immune to the külmking's Corruption for the next 24 hours. - Incorporeal Movement: The külmking can pass through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. - Trampling Charge: If the külmking moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the külmking can make one hooves attack against it as a bonus action.

Actions

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