Kryt
Medium Humanoid neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 120 (16d8+48)
- Speed: walk 25 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 243
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
16 (+3) |
6 (-2) |
18 (+4) |
6 (-2) |
- Skills: insight +7, perception +7
- Condition Immunities: exhaustion
- Senses: darkvision 60 ft., passive Perception 17
- Languages: Common
Special Abilities
- Hold Breath: The kryt can hold its breath for 15 minutes.
- Prophetic Vision (1/Turn): The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
Actions
- Multiattack: The kryt makes three attacks: one with its bite and two with its quarterstaff.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
- Quarterstaff: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Reactions
- Haunting Vision: When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.
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