King Kobold
Small Humanoid lawful neutral
- Armor Class: 15 (18 with mage armor)
- Hit Points: 112 (25d6+25)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 162
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
20 (+5) |
12 (+1) |
14 (+2) |
14 (+2) |
15 (+2) |
- Saving Throws: Dex +8, Int +5
- Skills: deception +5, insight +8, intimidation +8, persuasion +8
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Draconic
Special Abilities
- Cunning Action: On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.
- Evasion: If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Pack Tactics: The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sneak Attack (1/Turn): The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.
- Sunlight Sensitivity: While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- Spellcasting: The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray
1st level (4 slots): alarm, grease, mage armor
2nd level (3 slots): alter self, hold person, invisibility
Actions
- Multiattack: The king kobold makes two shortsword attacks.
- Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
- Hand Crossbow: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Reactions
- Uncanny Dodge: The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.
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