Kappa

Small Fey chaotic neutral or chaotic evil

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 12 (+1) 7 (-2) 14 (+2) 8 (-1)

Special Abilities

Normal movement and combat do not cause water to spill from the bowl, but an opponent can empty the bowl by knocking the kappa prone or by making two successful grapple attacks - one to grab the kappa, and one to tip its head while it is grappled. - Slippery: The kappa has advantage on ability checks and saving throws made to escape a grapple. - Sure-Footed: The kappa has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Licensing – Markdown Format