Ichneumon
Large Monstrosity unaligned
- Armor Class: 16 (natural armor; 18 with Mud Armor)
- Hit Points: 123 (13d10+52)
- Speed: walk 50 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Creature Codex, page 224
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
18 (+4) |
18 (+4) |
6 (-2) |
14 (+2) |
12 (+1) |
- Saving Throws: Dex +8, Con +8, Wis +6
- Skills: acrobatics +8, athletics +10, stealth +8, survival +6
- Damage Resistances: acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: darkvision 120 ft., passive Perception 12
- Languages: -
Special Abilities
- Draconic Predator: The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.
- Evasion: If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Keen Hearing and Smell: The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Mud Armor: If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.
Actions
- Multiattack: The ichneumon makes three attacks: two with its bite and one with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.
- Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
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