Gugalanna
Huge Celestial chaotic good
- Armor Class: 18 (natural armor)
- Hit Points: 253 (22d12+110)
- Speed: fly 80 ft. walk 60 ft.
- Challenge Rating: 21 (33,000 XP)
- Source: Creature Codex, page 212
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
16 (+3) |
20 (+5) |
10 (+0) |
20 (+5) |
18 (+4) |
- Saving Throws: Dex +10, Con +12, Wis +12
- Skills: athletics +14, insight +12, intimidation +11
- Damage Immunities: fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Resistances: necrotic
- Condition Immunities: charmed, exhaustion, frightened
- Senses: truesight 60 ft., passive Perception 15
- Languages: understands all but can't speak, telepathy 120 ft.
Special Abilities
- Flyby: Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Magic Resistance: Gugalanna has advantage on saving throws against spells and other magical effects.
- Magic Weapons: Gugalanna's weapon attacks are magical.
- Trampling Charge: If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.
Actions
- Multiattack: Gugalanna makes two attacks: one with its horns and one with its kick.
- Horns: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
- Kick: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.
Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.
Legendary Actions
- Kick: Gugalanna makes a kick attack.
- Rearing Stomp (Costs 2 Actions): Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.
- Blazing Sun Disc (Costs 2 Actions, Recharge 5-6): The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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