Grindylow
Medium Aberration chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 27 (5d8+5)
- Speed: swim 40 ft. walk 10 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 210
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
14 (+2) |
12 (+1) |
8 (-1) |
14 (+2) |
9 (-1) |
- Skills: acrobatics +4, athletics +3, stealth +4
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Aquan
Special Abilities
- Mimicry: The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
- Slippery: The grindylow has advantage on ability checks and saving throws made to escape a grapple.
- Water Breathing: The grindylow can breathe only underwater.
Actions
- Multiattack: The grindylow makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Claws: Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
- Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
After releasing the ink, the grindylow can use the Dash action as a bonus action.
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