Green Abyss Orc
Medium Humanoid chaotic evil
- Armor Class: 13
- Hit Points: 15 (2d8+6)
- Speed: climb 30 ft. walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Creature Codex, page 291
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
16 (+3) |
16 (+3) |
9 (-1) |
11 (+0) |
10 (+0) |
- Skills: acrobatics +5, athletics +4, perception +2, stealth +5
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 90 ft., passive Perception 12
- Languages: Orc
Special Abilities
- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Sunlight Sensitivity: While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
Actions
- Poisoned Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
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