Gnoll Slaver
Medium Humanoid chaotic evil
- Armor Class: 15 (chain shirt)
- Hit Points: 71 (11d8+22)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 189
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
15 (+2) |
14 (+2) |
12 (+1) |
11 (+0) |
12 (+1) |
- Skills: athletics +6, intimidation +5, perception +2, stealth +6
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Gnoll
Special Abilities
- Rampage: When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
- Multiattack: The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Whip: Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Menace Captives (Recharge 5-6): The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
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