Giant Sloth
Large Beast unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 168 (16d10+80)
- Speed: climb 20 ft. walk 20 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Creature Codex, page 178
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
10 (+0) |
19 (+4) |
3 (-4) |
12 (+1) |
10 (+0) |
- Saving Throws: Str +7
- Skills: athletics +7, perception +4
- Damage Resistances: poison
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 14
- Languages: -
Special Abilities
- Foul Odor: Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
- Hunter's Dash (1/Day): The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Actions
- Multiattack: The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
- Claw: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Sloth's Embrace: The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
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