Giant Albino Bat
Huge Monstrosity neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 76 (9d12+18)
- Speed: fly 80 ft. walk 10 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 50
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
16 (+3) |
15 (+2) |
7 (-2) |
14 (+2) |
6 (-2) |
- Skills:
- Senses: blindsight 60 ft., passive Perception 11
- Languages: Abyssal, understands Common but can't speak it
Special Abilities
- Echolocation: The bat can't use its blindsight while deafened.
- Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
- Multiattack: The bat makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
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