Ghost Boar
Large Monstrosity unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 68 (8d10+24)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 169
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
16 (+3) |
7 (-2) |
12 (+1) |
7 (-2) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 11
- Languages: understands Common but can't speak it
Special Abilities
- Charge: If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Incorporeal Jaunt: When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
- Relentless (Recharges after a Short or Long Rest): If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Actions
- Tusk: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Reactions
- Tusk Swipe: When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.
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