Gaki
Medium Undead chaotic evil
- Armor Class: 14
- Hit Points: 75 (10d8+30)
- Speed: walk 30 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Creature Codex, page 390
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
18 (+4) |
17 (+3) |
10 (+0) |
12 (+1) |
16 (+3) |
- Saving Throws: Wis +4, Cha +6
- Skills: perception +4
- Damage Immunities: cold, necrotic, poison
- Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60 ft., passive Perception 14
- Languages: any languages it knew in life
Special Abilities
- Aura of Famine: If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
- Gluttonous Attraction: At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.
- Hungry Frenzy: The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.
- Incorporeal Movement: The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
- Multiattack: The gaki makes two bite attacks.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.
- Spit Acid: Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.
Licensing – Markdown Format