Fulad-Zereh

Huge Fiend chaotic evil

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 20 (+5) 17 (+3) 15 (+2) 17 (+3)

Special Abilities

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the demon until the start of its next turn, when it can avert is eyes again. If the creature looks at the demon, it must immediately make the save. - Weeping Acid: A creature that touches the fulad-zereh or hits it with a melee attack while within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) acid damage.

Actions

Licensing – Markdown Format