Fragrite
Medium Elemental chaotic neutral
- Armor Class: 14 (natural armor)
- Hit Points: 91 (14d8+28)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 164
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
13 (+1) |
15 (+2) |
6 (-2) |
8 (-1) |
8 (-1) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 9
- Languages: Terran
Special Abilities
- Sand Camouflage (Sand Form Only): The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
- Sand Glide (Sand Form Only): The fragrite can burrow through sand without disturbing the material it moves through.
- Shapechanger: As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
While in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.
Actions
- Multiattack: The fragrite makes two strike attacks.
- Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage.
- Spontaneous Explosion (Glass Form Only; Recharge 5-6): The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.
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