Fractal Golem
Large Construct unaligned
- Armor Class: 18 (natural armor)
- Hit Points: 8 (1d10+3)
- Speed: walk 30 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Creature Codex, page 200
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
16 (+3) |
6 (-2) |
8 (-1) |
1 (-5) |
- Skills: perception +2, stealth +4, survival +5
- Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Fractalize: When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.
Licensing – Markdown Format