Exploding Toad
Tiny Monstrosity chaotic evil
- Armor Class: 12 (natural armor)
- Hit Points: 2 (1d4)
- Speed: swim 20 ft. walk 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Creature Codex, page 150
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 1 (-5) |
13 (+1) |
11 (+0) |
4 (-3) |
8 (-1) |
3 (-4) |
- Skills: stealth +5
- Damage Immunities: fire
- Senses: darkvision 30 ft., passive Perception 9
- Languages: understands Goblin but can't speak
Special Abilities
- Amphibious: The toad can breathe air and water.
- Final Croak: When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
- Mad Hopping: Ranged attacks against the toad have disadvantage.
- Selective Immunity: When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
- Standing Leap: The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Actions
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Reactions
- Death Leap: The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
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