Ecstatic Bloom
Huge Celestial neutral good
- Armor Class: 15 (natural armor)
- Hit Points: 171 (18d12+54)
- Speed: walk 10 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Creature Codex, page 303
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
9 (-1) |
16 (+3) |
20 (+5) |
19 (+4) |
14 (+2) |
- Saving Throws: Int +9, Wis +9
- Skills: insight +9, perception +9
- Damage Vulnerabilities: fire
- Damage Immunities: radiant
- Condition Immunities: charmed, frightened
- Senses: truesight 120 ft. (blind beyond this radius), passive Perception 19
- Languages: all, telepathy 120 ft.
Special Abilities
- Aura of Life: When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
- Blessed Regrowth: At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.
- Foster the Trees: Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
- Like Calls to Like: The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.
Actions
- Multiattack: The ecstatic bloom makes three gilded beam attacks.
- Gilded Beam: Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
- Castigate (Recharges after a Short or Long Rest): The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.
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