Echo
Medium Fiend chaotic evil
- Armor Class: 15
- Hit Points: 102 (12d8+48)
- Speed: fly 20 ft. walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 84
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
20 (+5) |
18 (+4) |
14 (+2) |
18 (+4) |
16 (+3) |
- Skills: persuasion +6, stealth +8
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Abyssal, Celestial
Special Abilities
- Aura of Cacophony: The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.
Actions
- Iron Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.
- Everywhere at Once (Recharge 5-6): The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.
- Echoes of the Abyss (1/Day): The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.
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