Dracotaur
Large Dragon chaotic neutral
- Armor Class: 17 (natural armor)
- Hit Points: 110 (13d10+39)
- Speed: burrow 20 ft. walk 50 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 110
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
17 (+3) |
16 (+3) |
10 (+0) |
13 (+1) |
15 (+2) |
- Saving Throws: Con +6, Cha +5
- Skills: athletics +8, intimidation +5, perception +4, survival +4
- Damage Immunities: lightning
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Common, Draconic, Elvish
Special Abilities
- Charge: If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Actions
- Multiattack: The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
- Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
- Lightning Arrow (Recharges after a Short or Long Rest): The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
- Lightning Breath (Recharge 5-6): The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
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