Dark Servant
Medium Humanoid neutral evil
- Armor Class: 12 (leather armor)
- Hit Points: 55 (10d8+10)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 72
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
13 (+1) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Umbral
Special Abilities
- Dark Devotion: The dark servant has advantage on saving throws
against being charmed or frightened.
- Darksight: Magical darkness doesn't impede the dark folk's darkvision.
- Pack Tactics: The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The dark servant makes two attacks with its sickle.
- Sickle: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
- Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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