Cueyatl
Small Humanoid lawful evil
- Armor Class: 11
- Hit Points: 21 (6d6)
- Speed: climb 20 ft. swim 30 ft. walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Creature Codex, page 68
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
12 (+1) |
11 (+0) |
10 (+0) |
11 (+0) |
10 (+0) |
- Skills: stealth +3
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Cueyatl
Special Abilities
- Amphibious: The cueyatl can breathe air and water.
- Jungle Camouflage: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
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