Cueyatl Warrior
Small Humanoid lawful evil
- Armor Class: 13 (leather armor)
- Hit Points: 36 (8d6+8)
- Speed: climb 20 ft. swim 30 ft. walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 69
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
14 (+2) |
12 (+1) |
10 (+0) |
11 (+0) |
10 (+0) |
- Saving Throws: Str +2
- Skills: acrobatics +4, survival +2
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Cueyatl
Special Abilities
- Amphibious: The cueyatl can breathe air and water.
- Jungle Camouflage: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Battleaxe: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.
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