Cueyatl Sea Priest
Small Humanoid lawful evil
- Armor Class: 12 (leather armor)
- Hit Points: 45 (10d6+10)
- Speed: climb 20 ft. swim 30 ft. walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 69
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
12 (+1) |
12 (+1) |
10 (+0) |
14 (+2) |
10 (+0) |
- Saving Throws: Dex +3
- Skills: medicine +4, religion +2
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Aquan, Cueyatl
Special Abilities
- Amphibious: The cueyatl can breathe air and water.
- Jungle Camouflage: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Speak with Sea Life: The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
- Spellcasting: The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): guidance, poison spray
1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
- Standing Leap: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Trident: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
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