Clockwork Soldier
Medium Construct unaligned
- Armor Class: 12 (natural armor)
- Hit Points: 45 (6d8+18)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 65
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
13 (+1) |
16 (+3) |
5 (-3) |
10 (+0) |
1 (-5) |
- Skills: athletics +5, intimidation +-3
- Damage Immunities: poison, psychic
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common
Special Abilities
- Immutable Form: The soldier is immune to any spell or effect that would alter its form.
- Intimidating Legions: A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
- Magic Resistance: The soldier has advantage on saving throws against spells and other magical effects.
Actions
- Halberd: Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Overdrive Flurry (Recharge 6): The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.
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