Clacking Skeleton
Medium Undead neutral evil
- Armor Class: 14 (armor scraps)
- Hit Points: 45 (10d8)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Creature Codex, page 319
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
11 (+0) |
6 (-2) |
8 (-1) |
5 (-3) |
- Skills:
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages: understands all languages it knew in life but can't speak
Special Abilities
- Horrid Clacking: If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
- Multiattack: The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
- Glaive: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Gore: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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