Chaos-Spawn Goblin
Small Humanoid neutral evil
- Armor Class: 13 (natural armor)
- Hit Points: 22 (5d6+5)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Creature Codex, page 190
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
12 (+1) |
10 (+0) |
10 (+0) |
6 (-2) |
- Skills: stealth +6
- Damage Resistances: psychic
- Condition Immunities: frightened
- Senses: darkvision 60 ft., passive Perception 10
- Languages: telepathy 120 ft.
Special Abilities
- Nimble Escape: The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Multiattack: The chaos-spawn goblin makes two attacks with its scimitar.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Psychic Stab (Recharge 6): The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
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