Carbuncle
Small Monstrosity chaotic good
- Armor Class: 12
- Hit Points: 36 (8d6+8)
- Speed: climb 20 ft. walk 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 57
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
14 (+2) |
12 (+1) |
11 (+0) |
16 (+3) |
12 (+1) |
- Skills: perception +5, stealth +6
- Condition Immunities: charmed
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Carbuncle, Common
Special Abilities
- Gem Illumination: As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Jungle Camouflage: The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Actions
- Multiattack: The carbuncle makes one bite attack and one claw attack.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Light Beam (Recharge 5-6): The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
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