Cacus Giant
Huge Giant chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 138 (12d12+60)
- Speed: walk 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 181
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
11 (+0) |
20 (+5) |
7 (-2) |
14 (+2) |
10 (+0) |
- Saving Throws: Str +8, Con +8, Wis +5
- Skills: perception +5, survival +5
- Damage Immunities: fire
- Senses: passive Perception 15
- Languages: Giant
Special Abilities
- Final Breath: When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Actions
- Multiattack: The cacus giant makes two greatclub attacks.
- Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Rock: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
- Fire Breath (Recharge 4-6): The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
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