Bone Golem

Medium Construct unaligned

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 17 (+3) 3 (-4) 10 (+0) 1 (-5)

Special Abilities

The golem's creator, if within 60 feet of the berserk golem, can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 30 hp or fewer, the golem might go berserk again. - False Appearance: While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton. - Immutable Form: The bone golem is immune to any spell or effect that would alter its form. - Magic Resistance: The bone golem has advantage on saving throws against spells and other magical effects. - Magic Weapons: The bone golem's weapon attacks are magical. - Necrotic Absorption: Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of hp equal to the necrotic damage dealt.

Actions

Licensing – Markdown Format