Bloody Bones
Medium Monstrosity chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 55 (10d8+10)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 54
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
12 (+1) |
6 (-2) |
10 (+0) |
10 (+0) |
- Skills: deception +4, stealth +3
- Senses: darkvision 60 ft., passive Perception 11
- Languages: none, but can speak through the use of its Horrific Imitation trait
Special Abilities
- Horrifying Aura: Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours.
- Horrific Imitation: The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check.
Actions
- Multiattack: The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Dark Stare: The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.
Reactions
- Its Crown Runs Red: When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.
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