Black Sun Priestess
Medium Humanoid chaotic evil
- Armor Class: 13 (hide armor)
- Hit Points: 67 (9d8+27)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 290
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
16 (+3) |
9 (-1) |
16 (+3) |
14 (+2) |
- Skills: insight +6, intimidation +6, religion +1
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Orc
Special Abilities
- Aggressive: As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
- Black Sun Sight: Magical darkness doesn't impede the the Black Sun priestess' darkvision.
- Light Sensitivity: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Spellcasting: The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
1st level (4 slots): bane, command, cure wounds, detect magic
2nd level (3 slots): augury, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, spirit guardians
Actions
- Greatclub: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
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