Black Sun Orc
Medium Humanoid chaotic evil
- Armor Class: 14 (hide armor)
- Hit Points: 65 (10d8+20)
- Speed: climb 20 ft. walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Creature Codex, page 289
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
14 (+2) |
9 (-1) |
12 (+1) |
8 (-1) |
- Skills: perception +3, stealth +4, survival +3
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Orc
Special Abilities
- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Black Sun Sight: Magical darkness doesn't impede the Black Sun orc's darkvision.
- Light Sensitivity: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Stone Camouflage: The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack: The orc makes two attacks with its greatclub or with its sling.
- Greatclub: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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