Bilwis
Medium Elemental chaotic evil
- Armor Class: 13
- Hit Points: 49 (11d8)
- Speed: fly 40 ft. hover True ft. walk 0 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 53
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
10 (+0) |
10 (+0) |
13 (+1) |
16 (+3) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: lightning, thunder
- Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Auran
Special Abilities
- Air Form: The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Whirlwind (Recharge 5-6): Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
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