Bathhouse Drake
Medium Dragon lawful neutral
- Armor Class: 16 (natural armor)
- Hit Points: 75 (10d8+30)
- Speed: fly 60 ft. swim 60 ft. walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 130
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
14 (+2) |
17 (+3) |
12 (+1) |
18 (+4) |
15 (+2) |
- Skills: medicine +6, persuasion +4
- Damage Immunities: poison
- Damage Resistances: fire
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., truesight 10 ft., passive Perception 16
- Languages: Common, Draconic, Primordial
Special Abilities
- Amphibious: The bathhouse drake can breathe air and water.
- Soapy: The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.
- Innate Spellcasting: The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: create or destroy water, misty step, prestidigitation
3/day each: control water, fog cloud, gaseous form, lesser restoration
Actions
- Multiattack: The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Scalding Jet: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
- Steam Burst (Recharge 5-6): The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Licensing – Markdown Format