Bar Brawl
Huge Humanoid unaligned
- Armor Class: 12 (leather armor)
- Hit Points: 67 (9d12+9)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 48
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
13 (+1) |
11 (+0) |
10 (+0) |
9 (-1) |
- Skills:
- Damage Vulnerabilities: bludgeoning
- Damage Resistances: piercing, slashing
- Condition Immunities: charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- Senses: passive Perception 10
- Languages: any two languages
Special Abilities
- Liquid Courage (Recharge 5-6): As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
- Swarm: The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
Actions
- Multiattack: The bar brawl makes two melee attacks or two darts attacks.
- Barstool: Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
- Broken Bottles: Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
- Darts: Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
Licensing – Markdown Format