Azi Dahaka
Huge Dragon chaotic evil
- Armor Class: 15 (natural armor)
- Hit Points: 157 (15d12+60)
- Speed: fly 80 ft. walk 40 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: Creature Codex, page 45
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
14 (+2) |
19 (+4) |
14 (+2) |
13 (+1) |
17 (+3) |
- Saving Throws: Dex +7, Con +9, Wis +6, Cha +8
- Skills: perception +11, stealth +7
- Damage Immunities: lightning
- Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
- Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
- Languages: Common, Draconic, Infernal
Special Abilities
- Legendary Resistance (3/Day): If Azi Dahaka fails a saving throw, it can choose to succeed instead.
- Magic Resistance: Azi Dahaka has advantage on saving throws against spells and other magical effects.
- Multiple Heads: Azi Dahaka's three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Reactive Heads: Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.
- Vermin Blood: A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon's blood becomes biting and stinging vermin.
Actions
- Multiattack: Azi Dahaka makes three bite attacks and two claw attacks.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Storm Breath (Recharge 5-6): Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn't knocked prone. All nonmagical flames in the cone are extinguished.
Azi Dahaka can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Azi Dahaka regains spent legendary actions at the start of its turn.
Legendary Actions
- Control Weather: Azi Dahaka can alter the weather in a 5-mile radius centered on itself. The effect is identical to the control weather spell, except the casting time and effects are immediate. Call Lightning (Cost 2 Actions). A bolt of lightning flashes down from the clouds to a point Azi Dahaka can see within 100 feet of it. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
- Wing Attack (Costs 2 Actions): Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.
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